Implementation of Learning Models Project Citizen by Utilizing Wakelet Media Can Enhancing Student Collaboration and Responsibility Public High School 2 Sidoarjo

Authors

  • Rima Ristiarni Universitas Negeri Surabaya
  • Oksiana Jatiningsih Universitas Negeri Surabaya

DOI:

https://doi.org/10.56707/ijoerar.v4i1.155

Keywords:

Wakelet, Citizen Project, Student Collaboration, Student Responsibilities, Project-based learning, Senior High School

Abstract

Objective: This study was conducted to analyze the effectiveness of the Wakelet media-assisted citizen project learning model in improving student collaboration and responsibility in class XII of Public High School 2 Sidoarjo and to identify student responses. towards the citizen project model learning assisted by Wakelet media. Method: The research method used is a quasi-experimental with a non-equivalent control group design. Involving one experimental class that received project learning and one control class with conventional learning. Data collection was conducted at Public High School Negeri 2 Sidoarjo East Java. Data collection techniques included pretests and posttests (to measure students' collaboration and responsibility abilities), student questionnaires (to measure students' responses to Wakelet-assisted citizen project learning), and observations to record collaboration and responsibility behaviours during the learning process. Results: shows a significant increase in the experimental class, as shown by the average pre-test value of 75.95 increasing to 85.95 in the post-test. Student responses to the learning were in the very positive category, especially in the aspects of collaboration, visual appeal, and ease of publishing digital projects through Wakelet. Novelty: This research lies in the systematic integration of the Wakelet digital platform in Project Citizen documentation to increase collaboration and responsibility of high school students.” This study uses Wakelet as a medium for presenting project-based citizen and responsibility- based materials , as well as a collaboration facilitator. Furthermore, this study introduces a learning design that has not been widely explored in the context of immersive learning in secondary schools.

References

Agüeira, S. B. (2016). Organization and refinement of online contents in research duties. Teaching methodology in the field of architecture. Rita Revista Indexada de Textos Academicos, 5, 80–83. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85026917342&partnerID=40&md5=f671bfa41062f1ab06a88e45174e778e

Alruthaya, A., Nguyen, T.-T., & Lokuge, S. (2021). The Application of Digital Technology and the Learning Characteristics of Generation Z in Higher Education. ACIS 2021 - Australasian Conference on Information Systems, Proceedings. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85174628860&partnerID=40&md5=37d9ea31ba37a93e81cf23cfc4bc54fe

Amestica Rivas, L., Contreras-Higuera, W., King-Domínguez, A., Quezada Quezada, F., & Cornejo-Saavedra, E. (2016). Use of free software in engineering courses. Espacios, 37(4), 1. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84964614592&partnerID=40&md5=6cfc16fbf090c1b57ca05be120448695

Antonio, A., Martin, N., & Stagg, A. (2012). Engaging higher education students via digital curation. ASCILITE 2012 - Annual Conference of the Australian Society for Computers in Tertiary Education. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84912567368&partnerID=40&md5=e8ef37b640d9b000842e83291526f980

Antunes, R., & Brandão, A. (2025). Bridging Academia and Practice: A Comparative Study of Brand Design Projects in Higher Education. International Journal of Design Education, 19(1), 91–108. https://doi.org/10.18848/2325-128X/CGP/v19i01/91-108

Belland, B. R., Lee, E., Zhang, A. Y., & Kim, C. (2022). Characterizing the most effective scaffolding approaches in engineering and technology education: A clustering approach. Computer Applications in Engineering Education, 30(6), 1795–1812. https://doi.org/10.1002/cae.22556

Bentahar, A., & O’Brien, J. L. (2019). Raising students’ awareness of social justice through civic literacy. Journal of Social Studies Education Research, 10(1), 193–218. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85067082260&partnerID=40&md5=0729a20e71deb88333c2b38bb5e4704e

Boyle, J. G., Walters, M. R., Jamieson, S., & Durning, S. J. (2023). Distributed cognition: Theoretical insights and practical applications to health professions education: AMEE Guide No. 159. Medical Teacher, 45(12), 1323–1333. https://doi.org/10.1080/0142159X.2023.2190479

Caeiro-Rodríguez, M., Pérez-Rodríguez, R., García-Alonso, J., Manso-Vázquez, M., & Llamas-Nistal, M. (2013). AREA: A social curation platform for open educational resources and lesson plans. Proceedings - Frontiers in Education Conference, FIE, 795–801. https://doi.org/10.1109/FIE.2013.6684935

Cárdenas-García, J. F. (2013). Distributed Cognition: An Ectoderm-Centric Perspective. Biosemiotics, 6(3), 337–350. https://doi.org/10.1007/s12304-013-9166-8

Chen, K., Bao, H., Li, Y., Su, Y., & Peng, Y. (2020). Supporting social regulation of learning with multi-dimensional scaffolding in computer-supported collaborative writing activities. Communications in Computer and Information Science, 1302, 227–238. https://doi.org/10.1007/978-981-33-4594-2_19

Cong, L., & Ironsi, C. S. (2025). Integrating mobile learning and problem-based learning in improving students action competence in problem-solving and critical thinking skills. Humanities and Social Sciences Communications, 12(1). https://doi.org/10.1057/s41599-025-05397-4

Cutillas, A. L., Balili, E. E., Rellin, E. C., & Pangandoyon, M. J. S. (2025). Teaching strategies and activities across all disciplines that appeal to Gen-Z learners. Environment and Social Psychology, 10(6). https://doi.org/10.59429/esp.v10i6.3176

Dell’Aquila, E., Vallone, F., Zurlo, M. C., & Marocco, D. (2020). Creating Digital Environments for Interethnic Conflict Management. Advances in Intelligent Systems and Computing, 1008, 81–88. https://doi.org/10.1007/978-3-030-23884-1_11

Dell’Aquila, E., Vallone, F., Zurlo, M. C., & Marocco, D. (2022). SG-ACCORD: Designing Virtual Agents for Soft Skills Training in the School Context. Education Sciences, 12(3). https://doi.org/10.3390/educsci12030174

Doğantan, E. (2025). Project Based Learning and Technology Integration on Vocational Students’ Learning Experience. Journal of Hospitality and Tourism Education. https://doi.org/10.1080/10963758.2025.2491136

Eswaran, U. (2024). Project-based learning: Fostering collaboration, creativity, and critical thinking. In Enhancing Education With Intelligent Systems and Data-Driven Instruction (pp. 23–43). https://doi.org/10.4018/979-8-3693-2169-0.ch002

Figueira, Á., Félix, C., & Ferreira, C. (2010). An integrated system for submission, assessment, feedback and publication of online digital portfolios. Proceedings of the 8th IASTED International Conference on Web-Based Education, WBE 2010, 108–113. https://doi.org/10.2316/p.2010.688-038

Furniss, D., Garfield, S., Husson, F., Blandford, A., & Franklin, B. D. (2019). Distributed Cognition: Understanding Complex Sociotechnical Informatics. Studies in Health Technology and Informatics, 263, 75–86. https://doi.org/10.3233/SHTI190113

Garcia, M. B. (2025). Self-Coded Digital Portfolios as an Authentic Project-Based Learning Assessment in Computing Education: Evidence from a Web Design and Development Course. Education Sciences, 15(9). https://doi.org/10.3390/educsci15091150

Hrdy, M., Tarver, E. M., Lei, C., Moss, H. C., Wong, A. H., Moadel, T., Beattie, L. K., Lamberta, M., Cohen, S. B., Cassara, M., Hughes, M. D., De Castro, A., Sahi, N., & Chen, T. H. (2024). Applying simulation learning theory to identify instructional strategies for Generation Z emergency medicine residency education. AEM Education and Training, 8(S1), S56–S69. https://doi.org/10.1002/aet2.10981

Jumaat, N. F., & Tasir, Z. (2014). Instructional scaffolding in online learning environment: A meta-analysis. Proceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014, 74–77. https://doi.org/10.1109/LaTiCE.2014.22

Kayyali, M. (2025). Strategies for Engaging Generation Z Students in Higher Education. In Developing Student Engagement Opportunities in Higher Education (pp. 199–230). https://doi.org/10.4018/979-8-3373-0644-5.ch007

Komar, O. A., Komar, O. S., Kolomiiets, N. A., Roienko, L. M., & Diachuk, P. V. (2019). Implementation of a monitoring system in the educational process in primary school. International Journal of Learning, Teaching and Educational Research, 18(11), 232–244. https://doi.org/10.26803/ijlter.18.11.14

Lottering, N., Lim, I., & Gough, S. (2023). Re-imagining health and medicine education: Implementing a mobile-based gamification app for improved affective learner engagement. In Supporting Self-Regulated Learning and Student Success in Online Courses (pp. 180–208). https://doi.org/10.4018/978-1-6684-6500-4.ch009

Lyu, Z., & Park, K. (2025). The Effect of Self-Regulation and Metaverse Features on Generation Z’s Adoption of Gamified Learning Platforms. International Journal of Human-Computer Interaction, 41(15), 9209–9223. https://doi.org/10.1080/10447318.2024.2423338

Mahmood, F., Khan, A. Z., & Bokhari, R. H. (2020). ERP issues and challenges: a research synthesis. Kybernetes, 49(3), 629–659. https://doi.org/10.1108/K-12-2018-0699

Mardoyo, E., Lubis, M., & Ramadani, L. (2024). Analyzing Gen Z Interest in Virtual Reality Learning Environment as a Component of Metaverse Using RSM Design Approach. Lecture Notes in Networks and Systems, 803, 381–392. https://doi.org/10.1007/978-981-99-7569-3_31

Marocco, D., Dell’Aquila, E., Zurlo, M. C., Vallone, F., Barajas, M., Frossard, F., di Ferdinando, A., di Fuccio, R., Lippens, M., van Praag, L., Protopsaltis, A., Swertz, C., Arslan, P. Y., & Mazzucato, A. (2019). Attain Cultural Integration through teachers’ Conflict Resolution skills Development: The ACCORD project. Qwerty, 14(2), 11–30. https://doi.org/10.30557/QW000015

Mediavilla, L. J., Basantes-Andrade, A., Casillas-Martín, S., & Cabezas-González, M. (2025). Gamification in university teaching: didactic and technological challenges. Edutec, 167–184. https://doi.org/10.21556/edutec.2025.91.3695

Mihailidis, P., & Fromm, M. E. (2014). Scaffolding curation: Developing digital competencies in media literacy education. In Media and Education in the Digital Age: Concepts, Assessments, Subversions (pp. 91–104). https://www.scopus.com/inward/record.uri?eid=2-s2.0-85087504701&partnerID=40&md5=5e30e6b2bdf498d199fdd243c56d1866

Nitschke, C. S., Hult, H. V, & Bigolin, F. (2020). Shared workspaces of the digital workplace: From design for coordination to coordination for flexible design. Proceedings of the Annual Hawaii International Conference on System Sciences, 2020-January, 451–460. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85100897420&partnerID=40&md5=161d3c32e7bf5e527d677eb6ca801401

Ortega-Sánchez, D., & Jiménez-Eguizábal, A. (2019). Project-based learning through information and communications technology and the curricular inclusion of social problems relevant to the initial training of infant school teachers. Sustainability (Switzerland), 11(22). https://doi.org/10.3390/su11226370

Palomero-Fernández, P., & Vicente-Sánchez, E. (2025). Assessing the willingness of Spanish pre-service secondary school teachers to use group dynamics techniques. Design and validation of an instrument. Journal of New Approaches in Educational Research, 14(1). https://doi.org/10.1007/s44322-025-00037-w

Reedy, N., Ayriss, P., Alcock, M., vans Rensburg, H., Kay, J., & Lindsay, J. (2024). Tapping into Gen Z Ways to Enhance e-Learning and Meaningful Connections. Proceedings of the European Conference on E-Learning, ECEL, 23(1), 531–534. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85215655277&partnerID=40&md5=3ac96ab4dbe80e6f05853845b274bed9

Saenab, S., Almunawarah, R., & Sahira, S. (2025). The Effect of Citizen Science Project Learning Model on Students’ Critical and Creative Thinking Skills. International Journal of Cognitive Research in Science, Engineering and Education, 13(1), 51–61. https://doi.org/10.23947/2334-8496-2025-13-1-51-61

Saleh, A., Yuxin, C., Hmelo-Silver, C. E., Glazewski, K. D., Mott, B. W., & Lester, J. C. (2020). Coordinating scaffolds for collaborative inquiry in a game-based learning environment. Journal of Research in Science Teaching, 57(9), 1490–1518. https://doi.org/10.1002/tea.21656

Sharma, S. A., & Deschaine, M. E. (2016). Digital Curation: A Framework to Enhance Adolescent and Adult Literacy Initiatives. Journal of Adolescent and Adult Literacy, 60(1), 71–78. https://doi.org/10.1002/jaal.523

Spaller, C. (2024). Group dynamics and school. Gruppe. Interaktion. Organisation. Zeitschrift Fur Angewandte Organisationspsychologie, 55(4), 509–516. https://doi.org/10.1007/s11612-024-00770-4

Suokas, S.-T., Henttonen, K., & Piispanen, V.-V. (2025). Digital platforms. In Elgar Encyclopedia of Innovation Management (pp. 79–83). https://doi.org/10.4337/9781035306459.00030

Wei, R., Vize, R., & Geiger, S. (2022). Boundary resource interactions in solution networks. European Journal of Marketing, 56(2), 532–561. https://doi.org/10.1108/EJM-07-2020-0522

Downloads

Published

2025-12-11

How to Cite

Ristiarni, R., & Jatiningsih, O. (2025). Implementation of Learning Models Project Citizen by Utilizing Wakelet Media Can Enhancing Student Collaboration and Responsibility Public High School 2 Sidoarjo. International Journal of Emerging Research and Review, 4(1), 000155. https://doi.org/10.56707/ijoerar.v4i1.155

Issue

Section

Articles